New Project: Team-Tactics
So what is it about? Well, it's meant to be a playground for exploring intuitive and efficient ways to control/direct virtual entities - or simply a turn based football (soccer) game.
As some might know, my current research is about interaction metaphors for 3D scenes using novel input modalities (multi-touch, motion-sensors, video, ...). Thereby, a special focus lies on concurrent user interaction with both shared and networked devices. Although I might not be able to share much information about this before scientifically published, I believe the evaluation platform should be open right from the beginning. And why shouldn't it be something fun. A tactical football game will fit:
The gameplay will most likely consist of two repeating phases: First, the tactics are defined/adjusted by altering the players' next actions. Afterwards, all the movements are simulated concurrently. Hopefully, this 'genre' (half real-time tactics?) facilitates the strategic/tactical emphasis.
Except for this choice, everything else is still open. The idea is to prototype a lot and to find the most fun and intuitive concepts. (Clearly, the target audience includes casual gamers.)
I guess this is also the place to mention that help is always welcome: if you want to contribute design/interaction ideas, code, graphics, music/sounds or anything else - please let me know.
OK, that's it for now. If you're interested, please follow the dedicated blog at teamtacticsproject.blogspot.com - I intend to write a regular development diary and promise to write at least one post tomorrow.
As some might know, my current research is about interaction metaphors for 3D scenes using novel input modalities (multi-touch, motion-sensors, video, ...). Thereby, a special focus lies on concurrent user interaction with both shared and networked devices. Although I might not be able to share much information about this before scientifically published, I believe the evaluation platform should be open right from the beginning. And why shouldn't it be something fun. A tactical football game will fit:
- the rules are not too complicated to understand and implement
- the big team size and typical player proximities are ideal for cooperative/competitive interaction
- easy to realize in both 2D/3D as well as in various levels of abstraction
- my Ph.D. supervisor is crazy about that football (!FC Barcelona!)
The gameplay will most likely consist of two repeating phases: First, the tactics are defined/adjusted by altering the players' next actions. Afterwards, all the movements are simulated concurrently. Hopefully, this 'genre' (half real-time tactics?) facilitates the strategic/tactical emphasis.
Except for this choice, everything else is still open. The idea is to prototype a lot and to find the most fun and intuitive concepts. (Clearly, the target audience includes casual gamers.)
I guess this is also the place to mention that help is always welcome: if you want to contribute design/interaction ideas, code, graphics, music/sounds or anything else - please let me know.
OK, that's it for now. If you're interested, please follow the dedicated blog at teamtacticsproject.blogspot.com - I intend to write a regular development diary and promise to write at least one post tomorrow.
Labels: GameDev, Project, Research, Team-Tactics

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